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I am a junior 3D Artist and Film graduate looking to gain experience while assisting your company by creating 3D models and environments, my skills include 3D modelling, animation rigging, texturing, lighting and more using Blender.
Please enquire at:
Materials16 |
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TOcanFrontWetDarker |
BathroomSinkViewNoLight |
blade |
ChessSet |
Render2 |
LavaCloseup |
PineForest2 |
3D Modelling & Visualization:
3D Game Art and Prop Design:
Daedric Blade from Skyrim
14th Century Sword and Helmet
Close up of Low Poly Sword and Barrels
Daedric Blade from Skyrim
1/7
Environment Art:
3D Procedural Materials:
Technical Art:
Grass Particles Settings
Polished Metal Shading Nodes
Rock/Stone Material Shading Nodes
High Resolution Wood Material Shading Nodes
Procedural Tile Shading Nodes
Making use of the Brick texture Node creates an easy to use tile texture
Glass Material Shading Node
This material can be tinted and dyed for differing effects.
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